After graduation from a degree in computer engineering at Stony Brook university in May 2026, I joined Professor Andrés Monroy-Hernández as a researcher intern at Princeton HCI to develop their app Capybara, that brings Scratch to an AR world. Before that, I was guided by Professor Milutin Stanacevic, where we developed PHYSBOX, a low-cost embedded platform for physics labs.
My tenure as an "educator" has only begun in the last two years. Prior to that, in 2023, I interned onsite at Bluedome Technologies as a computer vision engineer, and considered myself a traditional engineer. The interest in education was sparked when I interned at Steamworks Studio, an educational startup based in New Jersey that directly works with schools across the Northeast US. That's where I taught kids, ran workshops, learned end-to-end engineering and found my love for teaching and giving to students.
Alongside founder and CEO Shubhendu Das, I started to develop PCB-based low cost kits for children to interact with. What started out as products we used for the schools in Philadelphia and New Jersey became a product line for Steamworks Studio, where I lead a team of engineers to develop quality STEM kits.
I chose to pursue the engineering of novel educational technologies over a traditional engineering role in industry due to this deep, newfound passion. In early 2026, I started writing papers documenting these technologies, and while many of them aren't fully polished, I had five papers accepted to education and engineering conferences in that time. I am keen on developing, testing and iterating novel technologies for children to interact and learn with the world around them.






















